Maze On!
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What are tiles and how are they used?
One of the main objectives of this project was to understand and learn what are tiles and how to set them in the game. The tiles are not really the background, but they are the obstacles set within the game, like a wall. They can be used in many ways depending on what the game is about, the game mechanics and others.
I used the tiles to create walls and with this, I managed to make a maze with one correct path and several dead ends. The tiles didn’t allow the sprite to trespass the walls. Here is an example on how to set the tiles, it might look kind of confusing at first, but you’ll figure it out.
Were there any challenges?
It took a while to create the maze with the tiles because, I had to set pixel by pixel in a small screen which was difficult to see properly. I was also frustrating when my hand by accident, just randomly mored while I was setting the tiles and then there were tiles everywhere because of that.
What did I modify?
There was a point where I had to look for some tips and helps to guide me or provide some ideas during this process. I found this page "Link" which was very useful. It provided me with some ideas I had never thought about before. Such as to set the camera to follow the sprite so I could expand more the maze and add more tiles. I also set out some cherries at the start of the game, where if I consumed them, the maze would open up so that I would continue until I have found the end before the time runs out.
Overall
I discovered new things on this assignment. Leaned how to set the tiles, set a timer, expand the game more, the camera to follow the sprite and much more. I did spend more time on this project than my second which was the picnic food project. I had my stressful moments and moments where I felt proud of myself.
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